I’m trying to figure out how to make my bot jump/fire/etc during a latent function such as MoveTo(). As far as i can tell, the MoveTo() halts execution within the state code until it’s reached it’s destination.
Any advice would be appreciated
I’m trying to figure out how to make my bot jump/fire/etc during a latent function such as MoveTo(). As far as i can tell, the MoveTo() halts execution within the state code until it’s reached it’s destination.
Any advice would be appreciated
Not used them but see :
StopLatentExecution(); and ClearConstraints() have a look at [Solved] LatentActionNumber for MoveTo? - Epic Games Forums
I have the combat actions in the tick event in every state, but limited to 2 times per second. So the bots can fire while moving, changing the focus, etc.
Thanks for the tips guys. I think the tick event in my attacking states will probably work, quite well for me. Cheers.