Call other actions on AI bot during MoveTo()

I’m trying to figure out how to make my bot jump/fire/etc during a latent function such as MoveTo(). As far as i can tell, the MoveTo() halts execution within the state code until it’s reached it’s destination.

Any advice would be appreciated :slight_smile:

Not used them but see :

StopLatentExecution(); and ClearConstraints() have a look at [Solved] LatentActionNumber for MoveTo? - Epic Games Forums

I have the combat actions in the tick event in every state, but limited to 2 times per second. So the bots can fire while moving, changing the focus, etc.

Thanks for the tips guys. I think the tick event in my attacking states will probably work, quite well for me. Cheers.