Hi everyone
I want to know how i can call this function in blueprint?
INLINE bool isInSightRange(float d)
{
return d < SightSphere->GetScaledSphereRadius();
}
Hi everyone
I want to know how i can call this function in blueprint?
INLINE bool isInSightRange(float d)
{
return d < SightSphere->GetScaledSphereRadius();
}
If UFUNTION (BlueprintCallable) does not work, then make non-inline funtion that does call that function
didn’t work
So that function does not work in C++ too?
I made another function…
UFUNCTION(BlueprintCallable)
bool BPVersion();
and then from this new function i called inline function like this:
bool AMyCharachter::BPVersion()
{
return isInSightRange( somecalc);
}
I can now call this function from BP
But isn’t this what you wanted? or you misspell can’t? Did you type in category that node should be in, it required as i know and UHT with throw error if it’s missing?
I forget to type category here,
I wanted to directly call inline function but this way has a extra calling but everything is ok.