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call hud button from level blueprint

Hi,
the goal is by clicking “M” to enter a hud overlayed over the game and inside the hud clicking a button to load a streamlevel.
I almost done but if I hit “M” the streamlevel comes up directly without clicking the hud button. But I want to click the hud button
to load the streamlevel.
I have added an eventdispatcher called “button1x”.

hud blueprint:
BP2.JPG

level blueprint:
BP1.JPG

You need to attach your LoadStreamLevel node to after the PrintString node on your Custom Event delegate, not after the Delegate Binding node.

Yes, it works right now.
Thank you :smiley:
Bye
Chris