call hud button from level blueprint

Hi,
the goal is by clicking “M” to enter a hud overlayed over the game and inside the hud clicking a button to load a streamlevel.
I almost done but if I hit “M” the streamlevel comes up directly without clicking the hud button. But I want to click the hud button
to load the streamlevel.
I have added an eventdispatcher called “button1x”.

hud blueprint:

level blueprint:

You need to attach your LoadStreamLevel node to after the PrintString node on your Custom Event delegate, not after the Delegate Binding node.

Yes, it works right now.
Thank you :smiley:
Bye