Call Function By Name --> HERE IS IT! :) <--

I’m mostly seeing cons especially on the blueprint side, and especially if you store the function names up front.

  • blueprint nodes, compiling, etc won’t notify when FNames don’t match a function name.
  • chance of typing mistakes, outdated data, clearing data without notifications.
  • redirectors will not work.

Not seeing the pros yet :smile: my example where I pass along a function pointer was for a specific use case where I want to bind a function on a delegate along with other data.

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