Hi all, I am trying to call an event when a certain time variable is met.
I have a day night cycle working but i want an event to happen at a certain time of day. In my example all I am wanting to do is play a matinee sequence of an object moving up in the y axis when it hits 0.1 on my timeline.
Here is the actual day night cycle blueprint.
And then this is the level blueprint where i cast to the day night cycle. All compiles but nothing happens once the 0.1 variable is set.
And this is a print string i have in place to show that the current time variable is updating.
Any help will be greatly appreciated as I just can’t work out what im doing wrong.