Hi, I want to know whether there is a way to call custom events from outside the engine (eg. from a web application) on a UE4 dedicated server at runtime?
I want to have an app that manages communication between multiple servers. Some examples:
- Exchanging messages between players connected to different servers.
- Teleporting a player from one server to his friend on another server.
- Compiling a list of all connected players on all servers.
From my understanding, this would require the ue4 server to listen for incoming http traffic.
I haven’t had any luck finding documentation on this. Are there available plugins or built in solutions that enable this type of communication?
And last but not least, is this doable in blueprints?