Is there any way to create a verse device that removes gold from the player when they receive damage? I understand you would pair an item remover device I just don’t know which/if any of the verse functions would allow me to call events when the player takes any damage.
You could use the event
FortCharacter.DamagedEvent.Subscribe(YourFunctionHere)
Coming back on this, this is just for Health damage, you might want to subscribe to ShieldDamaged even too (fort_character.DamagedShieldEvent)