Call "Edit In Sequencer / Bake To Control Rig..." in Blueprint to bulk bake animations to control rigs

I’m tryin to automate the Fixing of retargeted animations using the sequencer approach!
I figured out most of the steps to modify the animation after getting the Level Sequence and the only thing left to automate is the creation of the level sequences themselves using “Edit with FK Control Rig” or “Bake To Control Rig” on multiple animation sequences at once instead of having to wait for each one to bake to be able to start the baking process for the next animation!
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Any help would be appreciated!

if i find a solution i might make a plugin and share it for free in the marketplace for everyone to use hopefully :slight_smile: