Call Custom Event on specific Object Reference

Ok so hello, I have a list of Object References and i dont know what they are because they can be anything i need to call a custom event UpdateFaces on each of them. Any solutions?
Thx.

You could use an Interface.
https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Types/Interface/UsingInterfaces/index.html

Try to Cast them to what they could be, if the cast fails, it’s not one of those. Interfaces could do it to.

I question how you ended up with a collection of all these objects, can you just do a “Get All Actors Of Class” and have a list of what you need?

Thx. To answer your question: I’m making a voxel minecraft like game in ue4 using blueprint by turning off faces of blocks when they get spawned but i also need to “block update” them when a block around them changes so that they recalculate their faces and turn on the needed ones. For getting surrounding blocks i use overlap volume which only detect blocks and i stuff them in an array and use them like that.