Call ComputeSprungMasses from Blueprint?

I’m trying to call (I think) ChaosVehiclesCore from a Blueprint, specifically to access it’s ComputeSprungMasses function.

In C++ it looks like this (taken from BuoyancyComponent.cpp): FSimpleSuspensionHelpers::ComputeSprungMasses();

Here’s the document reference I could find: FSuspensionUtility::ComputeSprungMasses | Unreal Engine 5.6 Documentation | Epic Developer Community

I have no clue how to accomplish calling this function in Blueprint (and I can’t access the source code to just sneak a peak at the math).

Any help on how to do this (can you do this?) would be appreciated, thanks! For reference, I’m rolling my own buoyancy system, and this calculation is pretty critical for stability.