Hi, I’ve been trying to look how to do this but i couldn’t find a clear answer. What I want to do is to activate a blueprint custom event from the plugin code ( in my case from recieving custom device input, Kinect v2). How do I do this? Where? Sorry if this is a noobish question, I just started with Unreal Engine and C++.
To specify more, I need to do a plugin that recieves custom Kinect v2 inputs from a library (.dll) I already have, and then upon recieving certain input, it activates an event inside the game. This is for the game to accept any kind of input later on, not only the Kinect v2 inputs. For example, when the user lowers his hand, it will fire an event called selectMenuDown that selects the next option in the menu under the selected one.
This is for my end-of-degree project. Thank you.