Call a Gameplay Ability function from Character

Ok the way I setup my input system it checks a TMap and then runs the ability. All well and good. The PROBLEM comes in when I’d like to before actually running the ability checking if the conditions i want set are met. So far I havent been able to figure out any way to check. from Checking on the Ability Blueprint and saving the Bool to trying to call the ConditionsMet() function from the character.

If anyone has ANY idea I’m dtumped at this point.

Thank You