You’ll want to get that controlled pawn, most likely through the Player Controller, and then cast from that Controlled Pawn to the WeschelKamera event. Then, when the OnClicked event occurs, it will call that event with the CranePawn as its target, and you should be in business.
PlayerController > Get Controlled Pawn > Cast to Controlled Pawn > WechselKamera (message)
I’m not at my home computer at the moment so I can’t test this, but that should work.