Call a C++ function through blueprints? / Update Mesh Distance Fields with origin shifting

Thanks NachoMonkey!

Yeah I just skimmed instructions for conversion and it seems simple. I am gonna take a break for rest of day but give this a go tomorrow. Once ready to write that function I will give you a shout, I really appreciate that!

Thinking a little further in advance, I am assuming it is just as simple as when I shift the origin, also call this function and that is it. Hopefully that’s all there is to it.

1 Like