Is there a way I can call a C++ function through blueprints? I am an artist/developer making a blueprint-only game.
I use mesh distance fields for a couple things, namely DFAO and some water shaders. I occasionally shift the world origin through blueprints, and when I do the distance fields don’t receive the offset. In the image below it looks like there is a simple function that could be called at the same time I shift the world origin, but I don’t know if this is possible to do in blueprints.
Any advice is appreciated, thanks.