So when making a new class, that same warning message and it points me to the output log for further info. It’s greek to me really but it seems like there is some sort of conflict, perhaps to do with the directory structure?:
Using 'git status' to determine working set for adaptive non-unity build (A:\Pavor\UnrealProjects\LandNav).
Creating makefile for LandNavEditor (no existing makefile)
Parsing headers for LandNavEditor
Running UnrealHeaderTool "A:\Pavor\UnrealProjects\LandNav\LandNav.uproject" "A:\Pavor\UnrealProjects\LandNav\Intermediate\Build\Win64\LandNavEditor\Development\LandNavEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\Pavor\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
-FailIfGeneratedCodeChanges
ERROR: 'A:/Pavor/UnrealProjects/LandNav/Intermediate/Build/Win64/UE4Editor/Inc/LandNav/BlueprintFunctions.generated.h': Changes to generated code are not allowed - conflicts written to 'A:/Pavor/UnrealProjects/LandNav/Intermediate/Build/Win64/UE4Editor/Inc/LandNav/BlueprintFunctions.generated.h.conflict'
CompilerResultsLog: New page: Compilation - Aug 2, 2021, 10:49:07 AM
CompilerResultsLog: Using 'git status' to determine working set for adaptive non-unity build (A:\Pavor\UnrealProjects\LandNav).
CompilerResultsLog: Creating makefile for LandNavEditor (no existing makefile)
CompilerResultsLog: Parsing headers for LandNavEditor
CompilerResultsLog: Running UnrealHeaderTool "A:\Pavor\UnrealProjects\LandNav\LandNav.uproject" "A:\Pavor\UnrealProjects\LandNav\Intermediate\Build\Win64\LandNavEditor\Development\LandNavEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\Pavor\AppData\Local\UnrealBuildTool\Log_
UHT.txt" -installed -FailIfGeneratedCodeChanges
CompilerResultsLog: ERROR: 'A:/Pavor/UnrealProjects/LandNav/Intermediate/Build/Win64/UE4Editor/Inc/LandNav/BlueprintFunctions.generated.h': Changes to generated code are not allowed - conflicts written to 'A:/Pavor/UnrealProjects/LandNav/Intermediate/Build/Win64/UE4Editor/Inc/LandNav/BlueprintFunctions.generated.h.conflict'