Call a C++ function through blueprints? / Update Mesh Distance Fields with origin shifting

I think it did but i am unfamiliar with compile/build. I don’t understand if this is the same term and what excatly the order of operations needs to be.

I was looking up how to include this header but it sounds like you are saying it’s not necessary to do.

So what I have done so far was right click the project file and click build. No errors there. Back inside Unreal, I can’t find the new node though through search.