Hey there,
I created a class (deriving from AActor) in C++ and wanted to call one of its functions in blueprints. Sounds simple, but I don’t get it. If I write the function call into the BeginPlay()-Function inside C++, and do the following in blueprints, it works like a charm:
But if I want to call the function directly (like in the picture below), it doesen’t do anything.
What am I doing wrong?