Hi. I switched from Unity 6 (which I was fine with) to Unreal Engine 5.6. All my models are in Blender. When I imported the models from Blender to Unity, everything was fine. But when I import them into the Unreal Engine, they “deform”. The other person I sent the fbx file to is fine. He said it was a matter of system requirements, namely, I have an AMD Radeon graphics card (built-in), when I need better performance for minimal work.The laptop itself: Honor Magicbook 15. Is it possible to solve this problem if it depends on the characteristics of the PC?
- Screenshot from Blender
- Scrennshot from Unreal Engine other human
- Video how i imported to Unreal Engine
- fbx-file this model (no material)
Rack.fbx (76.8 KB) - Screenshot from my Unreal Engine
I’m sorry for the hierarchy of attachments. I did everything differently, but the system decided to arrange them like this
I’ve been having this problem for months now, and I’ve been trying to figure out how to solve it to no avail. Please help me! This problem has been with me since Unreal Engine 5.4 or 5.5. I don’t think there’s a problem with the version. I have the same import settings as that person. I even made a new project, but the problem still remains when everything is imported into Blender or Unity without problems.