Calculation Needed: Local Rotation FORCE to World Space

In my project I have a motorbike that i am trying to lean into turns. It has physics enabled. I have the (i think) appropriate calculations to go forward and turn. Now I need it to lean.

My problem is this, I need to add angular velocity to my bike in order for it to “lean.” However, ive run into the conundrum of trying to translate local space into world space. My pawn twists and turns. I beleive this is due to the fact that it is not perfectly oriented.

In order to “lean” into an angle, I need to alter my local X rotation, and then translate that into a world space value that i can feed into the “Set Angular Velocity” node.

Any insight is welcome.

Version No. 4.25.4