When adding a simple functionality to my level blueprint (creating the number -2000), the math nodes give my (consistently) zero. I have tried various methods of making negative numbers, but they all result in zero.
Don’t trust the debugger, use print string.
I wouldn’t have brought it up if it didn’t result in a problem. Obviously, I noticed something was wrong, then started investigating and during debugging, it showed that this value was zero, explaining the behaviour of the program completely.
I made a workaround by making an actor that has the functionality I was intending to build here and since that’s an actor and not a level, it works fine.
Not sure what’s happening and why, but at least I can continue now.
Thanks for the responses. All that’s left now is the bug fix, I guess…
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.