Hey i am currently trying to make an elo matchmaking for my game and i need to save an integer that represents the players performance.
The problem that i am having is that i don’t know how to calculate using blueprints, for example taking the players current performance points and adding another integer, then dividing and multiplying, after that is done i need to save the new value to the players performance point.
Could anyone help me by showing me how to calculate with blueprints or link me a video that shows how to do it?