So im trying to make wait for delivery type system where player needs to wait 5 minutes for instance in order to get something and i made that system using “Get Accurate Real Time” node and in engine it works exactly how i wanted but on my phone (it’s Android game) whenever i open game again time resets so the system isn’t working. Is there at least some way to get how many seconds passed from x date even tho if im using local time player will be able to change date on phone and skip waiting phase and if i use time with network it will require game to be online.