I’m using the setup from Epic’s Animation Starter Pack for calculating character direction for using blendspace animations with the left analog stick. However it’s making my character movement jerky when I no longer input movement. Upon using a print string, I see that when idling the character direction is 90, which is what it should be when moving the left analog stick left. Does anyone know of a solution on how to fix this?
I’m basically getting velocity and rotation, and feeding it into a calculate direction node in the anim BP, then setting the return value as the Direction variable. Any help would be greatly appreciated!