Calculate the curvature of a spline

Hello! I’ve been working on a project and i need to know how curvy the spline is at a certain point. Originally i began this project in unity. Unity had a function called EvaluateCurvature()

This function returned pretty much exactly what i needed, is there any way to get this here as well?

Those can be helpful:

Thnx for the reply! I’ve tried a couple things with these already, but couldn’t figure out how to get it to give me the correct output.

as I understood unity’s curvature is circle radius, right? there is no such method in unreal (in BP, not sure about c++), but i’m sure you can get 3 points on spline and evaluate what you need using geometry)

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