Hello! I’ve been working on a project and i need to know how curvy the spline is at a certain point. Originally i began this project in unity. Unity had a function called EvaluateCurvature()
This function returned pretty much exactly what i needed, is there any way to get this here as well?
as I understood unity’s curvature is circle radius, right? there is no such method in unreal (in BP, not sure about c++), but i’m sure you can get 3 points on spline and evaluate what you need using geometry)