Calculate rotation from component

I only ‘do’ blueprints :slight_smile: but I think your problem is because you’re working with relative and world rotation. You need to stick to one or the other, when you’re working with internal, and external objects.

You’d either need to work with both in world space

or local space

Meh, not too sure about the second, without testing it, but it’s along those lines :slight_smile:

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