Calculate inputs into "transform" tab of details menu according to object's "World/Local" orientatio

As now, regardless of whether your object (like a camera, for example) is set to “world” or “local” in the viewport, when you input coordinates into the transform panel of the details menu, it always calculates for world. Even if you change its calculation setting to “relative”, it still calculates for world. Unless there’s another button I’m missing…