I’m trying to work out a way to do this, but I’m jammed and gonna try just asking. I’m making a “game” (we’ll see how far down that road i get) and i’m trying to figure out a way to calculate how much of an applied force is being resisted by collisions. The end goal is to reflect that force back to the player character - allowing them to push off of the stuck object and launch themselves somewhere.
If you’ve ever read Mistborn, it’s the principle behind coinshots/steelpushing. Is there a way i could figure this out in Blueprints?