I couldn’t quite explain the title, but I’m trying to calculate something, where the GREEN object is inside the blueprint and it’s always looking at the BLUE (camera), but it also moves with the camera so that RED works as pivot.
Currently the GREEN component moves only in the X Y Z directions and stays in place, but I want it to with the camera. If you didn’t quite understand, look at that picture below:
RED = Center/Pivot (for example Player)
GREEN = Actor, which place needs to be calculated
BLUE = Camera
Green Ring = GREEN Rotation Area
Blue Ring = BLUE Rotation Area
Orange Lines = Those would always be in the same rotation as the GREEN and BLUE objects.