Calculate car’s acceleration and velocity

Hi, Hope you’re doing good.
I want to calculate the input given by user to a vehicle and if on give input the tires rotate more than the velocity of car, I want to spawn a smoke particles.
In simple words I want to spawn smoke when tires are rotating but car is stationary or not equal to the speed of tires.
Hope you get the query.
Thanks.

1 Like

You could try getting the angular velocity of the wheels → the vector length and test against the chassis component velocity → vector length.

For the wheels you would probably want to average out the value between all of them.

2 Likes

Thanks man. It solved the problem

1 Like

Mark it as resolved so other people might find it helpful in the future :slight_smile:

1 Like