Hi there everyone!
Im working on one project, its a table card game and im stuck with one issue, so rly could use your help here :\
Red dot - is a player, Yellow - is a blocking volume, Green - is a movement route, Green cross - end point.
So the game tells to player that he has enough action points to reach that square (market with green cross, or any other actually depending on how much AP he earned, but he cant stop in the middle of his way). To cross every square player has to spend 1AP.
As for movement - im using navmesh with AI controller and player should click that square to start moving to it. But i dont want that player would have to count squares each time when its his turn to move.
Thats why i want an engine to do this for him and highlight that sqare as end point, but i totally have no idea where to dig.
So would be highy appreciated for any advice!
P.S. was googling for someking of tutorial on this and failed