I have long been inspired by the architecture of Tadao Ando and wanted to do something in this style. When I heard this track (Henrik Meierkord - Suddigt) I had a dark picture and I decided to take on this project.
In the process of working, I discovered a rather interesting way to make a realistic Gobo effect, and I want to share it with you in my Artstation. I hope it will be useful to you.
Cadentia is a great homage to Japanese architect Tadao Ando! It’s mindblowing how mathematics join with art to create amazing architecture. Shadows, lights, and angles can be creatively used to display very unique perspectives and become showpieces. You have done this with Cadentia.
The varying shades of gray, black, and white and the uniqueness of the architecture bring to mind the aesthetically beautiful work of Zhang Yimou’s “Shadow”, a Chinese movie that came out in 2018.
The slow speed and smoothness of your camera pan paired perfectly with your soundtrack choice. This is great work! The stills look like real life photography! Please tell us a little about your experience in Unreal Engine and your art/technical background. What do you enjoy the most with Cadentia? How did you choose the name Cadentia?
Hi @Get_DOVAH_it! Thanks for your interest in my project. And thanks for the comparison with the great movie “Shadow”. For me, this is the best compliment!
The secret of the combination of music and pictures is that the music was chosen even before the video was created. From the music I got such a gloomy mood.
About my experience, I have been following Unreal 4 for a long time, since it became free, it seems to me that it was the year 2015)) I periodically launched it and made small projects for VR, nothing complicated. And my main work at that time was post-production for films and motion design. But when Unreal 5 came out, I saw in it something that breaks the rules, you no longer need to bake light for half a day and make low-poly assets) UE5 is gamechanger)) And I compiled UE5 source code from git and after that I began to work diligently in it.
After I saw the 90 days challenge from Quixel, I was inspired and came up with my own. I set myself the goal of making the maximum possible photorealstic frames for 3 days per scene. After a month of work, I made 9 scenes, but 2 were not successful and I removed them from the final video. When I did final montage, I realized that my initial title “Concrete” is no longer suitable. When all the work was done I decided to watch a Japanese film about dedication to one’s work “Jiro Dreams of Sushi”. The protagonist Jiro said the word “Cadence”. And I read about this word on Wikipedia and it seemed to me suitable for my project, and I modified it a little))