UE.5.3. We have “Ammo Blueprints” that execute the firing of ammo functions, which then launch particles with then create explosions at impact. These happen at run-time so obviously it doesn’t show in the sequencer.
Is there a way to cache runtime actions in the sequencer? Reason being we are playing with pausing and rewinding of time during cutscenes.
Otherwise we would have to manually add all the ammo and particle effects to the sequencer and cache those for playback.
Any thoughts on approach here?