Cached simulation data gets lost?

So, I have a cached rbd simulation in my Blueprint with my geometry cache component + cache manager in my scene. In my blueprint I also have a Niagara component, which I want to use for breaking and trailing info coming from Chaos. I want to remind this simulation is cached, so nothing is realtime…

I can get my Niagara to work only with Breaking info, but somehow the trailing info I can’t get it to work with my cache, only in realtime. So, is this meant to be this way and trailing notifies only work in realtime not caches??

Thanks in advance.

This topic has been moved from International to World Creation.

When posting, please review the categories to ensure your topic is posted in the most relevant space.

I have the same issue, having breaking and collision notified but trailing data get lost and can’t spawn particles. I’ve found a bug tracker issue reporting the problem Unreal Engine Issues and Bug Tracker (UE-220244)