Cached simulation data gets lost?

So, I have a cached rbd simulation in my Blueprint with my geometry cache component + cache manager in my scene. In my blueprint I also have a Niagara component, which I want to use for breaking and trailing info coming from Chaos. I want to remind this simulation is cached, so nothing is realtime…

I can get my Niagara to work only with Breaking info, but somehow the trailing info I can’t get it to work with my cache, only in realtime. So, is this meant to be this way and trailing notifies only work in realtime not caches??

Thanks in advance.

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I have the same issue, having breaking and collision notified but trailing data get lost and can’t spawn particles. I’ve found a bug tracker issue reporting the problem Unreal Engine Issues and Bug Tracker (UE-220244)

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