I have cached a destruction of a sphere. Now I would like to move this sphere around and key this destruction in the sequencer. Unfortunately, when I animate this animation (exploding sphere) via sequencer and its transform, the sphere jumps back to where it has been cached.
Is’t it possible to attach this cached object to another anchor?
I could make that work: The object to cache and the chaosCache object itself, the both need to have zero transformation values. Then both can be imported / pasted into a new scene or level sequence at the same zeroed position. When you bind them in the sequencer to an animated anchor the inherit its position / rotation when the parent anchor is animated, and the cache is played at the same time.