Thanks for the info! Can those cached fluid sims be triggered on projectile hits with the correct orientation (for example if your projectile hits a wall)? The only cached fluid demos I’ve seen have been in sequencer for cinematics.
Also that tutorial you linked was great. Do you know of any other tutorial that would help explain how to set up the multiple “top down” and “side” etc. flipbooks into a view angle dependant FX asset? So if the effect gets triggered if the player is ground level the “side” flipbook would play, and if the player is above the location of the effect the “top down” flipbook gets triggered etc…