Hello,
I’m trying to use a cable to block a character walking into it. I have enabled collision and so when my character walks into it, it initially deforms but after a set distance/ force the character passes through the cable (see gif).
I have enabled collision, set both the cable actor and character to block all and experimented with the other settings like continuous collision detection with no change.
I appreciate cable collision is marked as ‘experimental’ in the documentation but is there something I’m not getting?
Thanks