Hi all and Happy New Year.
Is there any trick for the Cable Actor to work properly?
When cable lays on more complex surfaces, for e.g bricks or woods, it starts to collide and at a certain point it falls into the void while edges are still attached to their start and end points…
I found a tricky “workaround” to place a plane under the surface to hold it when it falls but when I change the cable length then it drops into the void again…
My meshes are using the Block All and “use complex collision as simple” method but still can not make it work properly…
Is there any specific setup regarding the meshes where I need to apply collision so the cable stays and follows the meshes shape?
Thank you.