I have been using ue4 for under a year now and have never used any other engine or done 3d modeling ect. so total newbie here.
This is a scene i have been working on for a while and i think I got the lighting close to looking right finally. I used assets from kite demo
and made a displacement landscape material from stuff from the marketplace. The cabin ect. is made my me so thats why it looks terrible,
but i an learning to model and unwrap models better atm and trying out substance designer soon, so it will get better.
Next I will try to make some furniture and work on the cabing.
I like this scene, very relaxing. I think the cabin looks great in these shots and if you’re not supposed to be able to walk around the scene that’s all that it takes.
A couple of suggestions:
Use a better water material. The pond looks very agitated which would be from wind but the foliage doesn’t seem to be standing in wind. No bend to trees, grass is straight etc. Typically sheltered bodies of water like this would be still and show very clear reflections. Like this.
Your forest is not very dense and on top of that the pond will let a lot of sunlight in under the canopy. Your scene should probably be a lot brighter than it is, most noticeable on the first picture. Something like this.
The cabin looks like a well built house (not modelling wise, but the actual building). This would have had to arrive at this place somehow. There should probably be a road leading up to it as you wouldn’t have wanted to carry all this by hand through the woods. The alternative would be to build the cabin using the trees that can be found nearby, but then it would probably have been more of a log cabin style instead of cut boards.
Thanks for the pointers
You are totally right and I will tweak some things. When you look at the same scene for hours you start to get blind to certain things.