Caber Studios - Boreal Forest: Spruce, Birch, Dead Wood, Rocks, Ground Plants (Nanite + LODs)

Description

A boreal forest kit: Norway spruce, silver birch, the shrubs and ground plants that grow between them, the dead wood that falls among them, and the rocks they grow around. We built every model in Blender, from the bark texture to the last bilberry leaf.

Two tiers in one pack

- Nanite tier. Real geometry down to the twigs and needle sprays, made for Nanite foliage. Trees run from 80 thousand to 2.6 million triangles.

- Cards and LODs tier. The same 26 trees, shrubs and plants as classic textured cards with LODs: three levels for trees and ground plants (the last a crossed billboard), two for shrubs. For projects without Nanite, for mobile-minded budgets, or for the far distance.

What's included (37 assets)

- Trees (8): Norway spruce A-D (9 to 23 m), silver birch A-D (6 to 20 m)

- Shrubs (6): dwarf birch A-B, willow, grey willow, column juniper, spreading juniper

- Dead wood (6): two standing snags, two fallen logs, two stumps (one sawn, one broken)

- Rocks (5): four boulders and a low outcrop

- Ground plants (12): wavy hair-grass, last year's straw, sedge, cotton grass, carpet grass, meadow flowers, fireweed, nettle and dock, common reed, cattail, bracken, bilberry

Ready to use

- Wind on every tree, shrub and plant: branches and leaves sway, trunks stay planted. Strength, speed, branch sway and leaf flutter are material parameters.

- Foliage types for every mesh in both tiers (63), ready for the Foliage tool and procedural spawners.

- Three master materials (bark, foliage, rock) with tint, roughness and wind controls, and a material instance per surface.

- Simple convex collision on trees, dead wood and rocks. Plants and shrubs have none, so they don't block the player.

- Real-world scale. Origins at the ground line, so assets sit right on uneven terrain.

Maps

- Showcase forest in three moods: golden hour, misty morning and midday

- Studio map with three stages, for inspecting assets

- Overview map with every asset, both tiers side by side, labelled

Other formats

Every asset also comes as FBX (with LODs and collision), GLB (materials and textures embedded) and .blend (materials set up), for Blender, Unity, Godot and other engines. A readme lists the material setup for each slot.

Technical details

- Unreal Engine 5.8

- Number of unique meshes: 37 (63 with the cards tier)

- Collision: yes, simple convex (trees, dead wood, rocks)

- Vertex count (triangles):

- Spruce, Nanite tier: 0.8 to 2.4 million; cards tier LOD0: 3,200 to 11,800

- Birch, Nanite tier: 0.08 to 2.6 million; cards tier LOD0: 2,700 to 11,000

- Shrubs, Nanite tier: 0.15 to 1.0 million; cards tier LOD0: 900 to 2,400

- Dead wood: 10,000 to 140,000 (Nanite)

- Rocks: 20,000 to 120,000 (Nanite)

- Ground plants, Nanite tier: 800 to 230,000; cards tier LOD0: 8 to 30

- LODs: Nanite tier uses Nanite. Cards tier: 3 (trees, ground plants), 2 (shrubs). Rocks also ship LOD1 and LOD2 as FBX.

- Number of materials: 3 master materials and 32 material instances (plus 2 materials and 3 instances for the showcase maps)

- Number of textures: 51 (plus 6 for the showcase forest floor)

- Texture resolutions: 2048 x 2048 (bark, wood, foliage, atlases, billboards); 2048 x 4096 (birch base); 4096 x 4096 (outcrop)

- Texture sets: base color, normal (DirectX in Unreal; OpenGL and DirectX in the exchange files), packed ORM (occlusion, roughness, metallic)

- Supported platforms: Windows (tested). The cards tier needs no Nanite.

- Third-party content: some surfaces use CC0 photo scans from ambientCG (Bark014, Rock043L, Rock046L, Moss001, Ground077, Moss003). A license file is included.