-how do you add the 2nd uv map + are you sure that it’s on the 2nd channel?
-what happens when you build your light?
-do you get any import errors?
-could you probably upload the file as a fbx or obj file -> cant open c4d files with blender
When i build the lighting, the one with 1set is fine, but then i do not have control
over the lightmap … just texture UVs. UE is generating the lightmap UVs then.
If i have 2 Sets … the “no” phong shading remains even if i build the lighting.
Edit: Yes i am adding 2 sets of UVs … i am using 2 UVsets already a lot with
zbrush. But there i am using obj as export format.