Hi Tim, I’ve made a small mistake, the build of the engine that reads C4D FBX correctly with 2 UVs is actually UE4.4.0, so you need to test the same FBX with UE4.4.0 and 4.5.0
Here’s two FBX’s (one is FBX 2013, and the other is FBX 2014 just incase you need em) and they both have two uv channels, Happy Testing link text
I was still not able to have smoothing groups in any of the following versions of the engine. My import settings were using the default settings and importing the normals with the FBX. The only difference was in 4.5 I unchecked the option to generate the Lightmap UV.
I did more checking on this and I have the same results as @Tim Hobson. Modo actually says both 2013 and 2014 meshes have ‘Malformed’ normals so regenerates them (kind of what Unity does) Ideally Maxon do need to fix this, it is a problem between C4D and 3DS Max too luckily for us. I have reported it and uploaded meshes/screenshots etc. Of course UE could have a recalculate button…
Sorry I’ve been a bit absent, been busy getting the project back over to unity3d. This problem looks like it’s not going to get resolved anytime soon and the clock is ticking i’m afraid, cheers for the help Tim
Can we re-open this issue? I can’t get smoothing groups to work even on very small meshes (cilinders, spheres), in latest UE and C4D. No FBX version works.