C4D Modelling

I’m just finding my way around the software, so lots of questions.
The main one; Is it possible to get complex multipart models into unreal without completely taking it apart and reassembling it in unity?
So far I can get a model imported via fbx minus its textures. But only as a single object.

Any advice welcome.

So you have 1 fbx file with many meshes in it and you want them as separate objects in the UE4? :slight_smile: Just disable “combine meshes” in the import window