Hey Guys, I have a Cinema 4D Project with a animated Camera flying over a Landscape, which was generated using a Heightmap.
Now I want to import this exact Camera animation at the same location into Ue4. I’m using the Landscape tool to generate the Terrain from the same Heightmap as in C4D. As soon as i import the Camera into Ue4 however, using the Datasmith plugin, it will be placed at the wrong location, because the Ue4 Landscape is at a different scale/position, as the one in Cinema4D.
Does anyone know, how i can fit the exact coordinates/scale etc. of the Landscape between both Ue4 and Cinema4D?
I hope someone can help me, to get to undestand this.