C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc

For Unreal 4.18 in the [ProjectName].Build.cs file, the constructor parameter is now ReadOnlyTarget rules and I got an error using: bForceEnableExceptions = true;
I made it work by editing [ProjectName].Target.cs in the directory above. Adding bForceEnableExceptions = true; there fixed my build so I could use exceptions.