Hi I’m working with unreal engine, I created an actor class named Floater and im trying to use FVectors, but im getting these error C4458: declaration of “InitialLocation” hides class member
this is my header file code
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Floater.generated.h"
UCLASS()
class FIRSTPROJECT_API AFloater : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AFloater();
UPROPERTY(VisibleAnywhere, Category = "ActorMeshComponents")
UStaticMeshComponent* StaticMesh;
UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category = "FloaterVectors")
FVector InitialLocation = FVector(0.0f);
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};
and this is my cpp code
#include "Floater.h"
// Sets default values
AFloater::AFloater()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
StaticMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("CustomStaticMesh"));
}
// Called when the game starts or when spawned
void AFloater::BeginPlay()
{
Super::BeginPlay();
FVector InitialLocation = FVector(0.0f, 0.0f, 0.0f); //img etting the error in this line of code
SetActorLocation(InitialLocation);
}
// Called every frame
void AFloater::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
im grtting error in BeginPlay() function FVector InitialLocation = FVector(0.0f, 0.0f, 0.0f);
please help resolve this C4458:declaration of “InitialLocation” hides class member
without removing the FVector InitialLocation variable
picture of the error