C4430 In MeshBasicEditFunctions.h

Yeah it has #pragma once I’ve just not copied it. And my Build.cs looks like this:

		PublicDependencyModuleNames.AddRange(
			new string[]
			{
				"Core", "ProceduralMeshComponent", "Foliage", "PhysicsCore",
                    "DynamicMesh", 
					"GeometryCore",
					"DynamicMesh",
					"GeometryCore",
					"GeometryScriptingCore",
					"GeometryFramework",
            }
			);
			
		
		PrivateDependencyModuleNames.AddRange(
			new string[]
			{
				"CoreUObject",
				"Engine",
				"Slate",
				"SlateCore",
				"MeshDescription", "StaticMeshDescription", "AssetRegistry","DynamicMesh"
            }
			);