添加新的C++脚本失败

ERROR: System.IO.FileNotFoundException: δ???ҵ??ļ???D:\AAA\AAA.uproject???
?ļ???:??D:\AAA\AAA.uproject??
?? System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
?? System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
?? System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
?? System.IO.StreamReader…ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
?? System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
?? Tools.DotNETCommon.JsonObject.Read(FileReference File) λ?? D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\JsonObject.cs:?к? 50
?? UnrealBuildTool.ProjectDescriptor.FromFile(FileReference FileName) λ?? D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ProjectDescriptor.cs:?к? 184
?? UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName, Boolean bUsePrecompiled, Boolean bSkipCompile) λ?? D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:?к? 348
?? UnrealBuildTool.TargetDescriptor.ParseCommandLine(String Arguments, Boolean bUsePrecompiled, Boolean bSkipRulesCompile, FileReference& ProjectFile) λ?? D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\TargetDescriptor.cs:?к? 180
?? UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String Arguments, FileReference ProjectFile, Boolean bCatchExceptions) λ?? D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:?к? 1136
(see …/Programs/UnrealBuildTool/Log.txt for full exception trace)