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C++ Workflow Rendering Engineer - Frostbite - EA (Electronic Arts)

We are currently looking to hire a C++ Workflow Rendering Engineer in Europe, please note this role can be fully remote if EA has an entity in that specific country in Europe. Further info below:

This role will see you partner and interact with Artists in our game teams, gathering their requirements and taking ownership of workflows from end to end.

This will be a varied role and will give you exposure to a multitude of genres that our teams are working on, so if you enjoy utilising your technical expertise to enable our creators to be more efficient and effective this is the role for you!

Job Description: C++ Workflow Engineer - Rendering - Frostbite at Electronic Arts

If you would like to know more, please reach out to Ben Harris via email - benharris@ea.com