C++ vs Blueprint and using the level designer

So when I use the blueprint template it opens the editor. When I use the C++ template it opens VS and I have to run it to get the editor. My question is that I’m a programmer so I want to use both C++ and Blueprint but I have designers and artists on the team who would not want to require VS 2013 to have to run the editor. They would expect the editor to open up right away so so they can their thing. Do I have access to the same code in a Blueprint template? How would I have this so both programmers & artists are happy where me as the programmer can code in C++ and Blueprint while the artists/designers get right into the editor right away.

Thanks

When you choose the C++ template and VS opens, you have to build the project just one time.
After that you can open it directly from the project library, like a blueprint template.

OK thanks. Also, it looks like there are a bunch of configurations. Do I have to build it for all of them or a specific one?

I would recommend you to take a look at THIS page.
(I normally use the DebugGame Editor configuration)